AI Insights · Timothy · December 2022
Top 5 Third Person Games on Android in Denmark: Q4 2022
Discover the performance of the top 5 third person games on Android in Denmark during Q4 2022, including weekly downloads, revenue, and active user trends.
During the fourth quarter of 2022, the top five third person games on Android in Denmark showcased varied performance trends in terms of downloads, revenue, and active users. Below is a detailed look at each game's metrics.
Guns of Glory: Lost Island from FunPlus International AG saw its weekly revenue fluctuate, peaking at around $4.7K at the end of September and then experiencing a slight decline before stabilizing around $3.4K towards the end of December. Weekly downloads were relatively stable, ranging from 23 to 40, with a noticeable increase in the last week of December. Active users remained consistent, averaging around 250-280 throughout the quarter.
PUBG MOBILE by Level Infinite showed a dynamic revenue pattern, with a peak of approximately $4.5K at the end of October and another rise to $3.4K in the last week of December. Weekly downloads maintained a steady range between 274 and 437, with a peak in mid-December. Active users hovered around 3.5K, with a notable increase to nearly 3.9K in mid-December.
Star Wars™: Galaxy of Heroes from ELECTRONIC ARTS had a varied revenue trend, starting at $2.8K at the end of September and ending at $3.4K in the last week of December. Weekly downloads were generally low, with a significant spike to 265 in the last week of December. Active users showed a steady increase from approximately 3.2K to over 4.3K by the end of the quarter.
DRAGON BALL Z DOKKAN BATTLE by Bandai Namco Entertainment Inc. experienced significant fluctuations in revenue, with a high of $6.1K in the last week of December. Weekly downloads were relatively stable, ranging from 28 to 51. Active users remained consistent, averaging around 750-850 throughout the quarter.
MARVEL Strike Force: Squad RPG from Scopely had a stable revenue trend, peaking at approximately $2.3K at the end of November. Weekly downloads varied significantly, with a notable increase to 221 in the last week of November. Active users saw a significant rise from around 400 to 759 in late November, before stabilizing at around 500 towards the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.